Design Patterns
Creational Patterns
Abstract Factory
Creating multiple objects with variations.
public interface Shape {
void draw();
}
public class RoundedRectangle implements Shape {
@Override
public void draw() {
System.out.println("Inside RoundedRectangle::draw() method.");
}
}
public class RoundedSquare implements Shape {
@Override
public void draw() {
System.out.println("Inside RoundedSquare::draw() method.");
}
}
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}
// Abstract factory
public abstract class AbstractFactory {
abstract Shape getShape(String shapeType) ;
}
public class ShapeFactory extends AbstractFactory {
@Override
public Shape getShape(String shapeType){
if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
}else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
public class RoundedShapeFactory extends AbstractFactory {
@Override
public Shape getShape(String shapeType){
if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new RoundedRectangle();
}else if(shapeType.equalsIgnoreCase("SQUARE")){
return new RoundedSquare();
}
return null;
}
}
Builder
Objekte werden Schritt für Schritt zusammengebaut. Der Konstruktor baut die "Grundstruktur" und für jeden weiteren Schritt ist eine Methode vorhanden.
public class Computer {
//required parameters
private String HDD;
private String RAM;
//optional parameters
private boolean isGraphicsCardEnabled;
private boolean isBluetoothEnabled;
public String getHDD() {
return HDD;
}
public String getRAM() {
return RAM;
}
public boolean isGraphicsCardEnabled() {
return isGraphicsCardEnabled;
}
public boolean isBluetoothEnabled() {
return isBluetoothEnabled;
}
private Computer(ComputerBuilder builder) {
this.HDD=builder.HDD;
this.RAM=builder.RAM;
this.isGraphicsCardEnabled=builder.isGraphicsCardEnabled;
this.isBluetoothEnabled=builder.isBluetoothEnabled;
}
//Builder Class
public static class ComputerBuilder{
// required parameters
private String HDD;
private String RAM;
// optional parameters
private boolean isGraphicsCardEnabled;
private boolean isBluetoothEnabled;
public ComputerBuilder(String hdd, String ram){
this.HDD=hdd;
this.RAM=ram;
}
public ComputerBuilder setGraphicsCardEnabled(boolean isGraphicsCardEnabled) {
this.isGraphicsCardEnabled = isGraphicsCardEnabled;
return this;
}
public ComputerBuilder setBluetoothEnabled(boolean isBluetoothEnabled) {
this.isBluetoothEnabled = isBluetoothEnabled;
return this;
}
public Computer build(){
return new Computer(this);
}
}
}
Factory Method
Ein Interface wird verwendet, um etwas zu beschreiben. Dieses wird von unterschiedlichen Implementationen implementiert.
public interface Button {
void render();
void onClick();
}
public class HtmlButton implements Button {
public void render() {
System.out.println("<button>Test Button</button>");
onClick();
}
public void onClick() {
System.out.println("Click! Button says - 'Hello World!'");
}
}
public class OtherButton implements Button {
public void render() {
...
onClick();
}
public void onClick() {
...
}
}
Button x = new HtmlButton();
Prototype
Wird verwendet, wenn Objekte exakt geklonnt werden sollen. Dabei werden nicht die einzelnen Felder kopiert, sondern das Klonen der Klasse überlassen.
public abstract class Tree {
// ...
public abstract Tree copy();
}
public class PlasticTree extends Tree {
// ...
@Override
public Tree copy() {
PlasticTree plasticTreeClone = new PlasticTree(this.getMass(), this.getHeight());
plasticTreeClone.setPosition(this.getPosition());
return plasticTreeClone;
}
}
public class PineTree extends Tree {
// ...
@Override
public Tree copy() {
PineTree pineTreeClone = new PineTree(this.getMass(), this.getHeight());
pineTreeClone.setPosition(this.getPosition());
return pineTreeClone;
}
}
Singleton
Wird verwendet, um von einer Klasse genau eine Instanz zu haben. Wird verwendet um Resourcen, z.B. Zugang zu einer Datenbank, Datei in genau einer Instanz zu halten.
public final class ClassSingleton {
private static ClassSingleton INSTANCE;
private String info = "Initial info class";
private ClassSingleton() {
}
public static ClassSingleton getInstance() {
if(INSTANCE == null) {
INSTANCE = new ClassSingleton();
}
return INSTANCE;
}
// getters and setters
}
Structural Patterns
Adapter
Das Adapter Pattern erlaubt es, Anwendungen die mit unterschiedlichen Protokollen / Schnittstellen arbeiten, miteinander zu verknüpfen.
public class Volt {
private int volts;
public Volt(int v){
this.volts=v;
}
public int getVolts() {
return volts;
}
public void setVolts(int volts) {
this.volts = volts;
}
}
public class Socket {
public Volt getVolt(){
return new Volt(120);
}
}
public interface SocketAdapter {
public Volt get120Volt();
public Volt get12Volt();
public Volt get3Volt();
}
Bridge
Eine Klasse wird aus unterschiedlichen anderen Klassen zusammengesetzt
public interface Color {
public void applyColor();
}
public abstract class Shape {
//Composition - implementor
protected Color color;
//constructor with implementor as input argument
public Shape(Color c){
this.color=c;
}
abstract public void applyColor();
}
public class Triangle extends Shape{
public Triangle(Color c) {
super(c);
}
@Override
public void applyColor() {
System.out.print("Triangle filled with color ");
color.applyColor();
}
Composite
Macht nur Sinn, wenn die Anwendung als Baum aufgebaut ist.
public interface Department {
void printDepartmentName();
}
// LEAFS
public class FinancialDepartment implements Department {
private Integer id;
private String name;
public void printDepartmentName() {
System.out.println(getClass().getSimpleName());
}
// standard constructor, getters, setters
}
public class SalesDepartment implements Department {
private Integer id;
private String name;
public void printDepartmentName() {
System.out.println(getClass().getSimpleName());
}
// standard constructor, getters, setters
}
// COMPOSITE
public class HeadDepartment implements Department {
private Integer id;
private String name;
private List<Department> childDepartments;
public HeadDepartment(Integer id, String name) {
this.id = id;
this.name = name;
this.childDepartments = new ArrayList<>();
}
public void printDepartmentName() {
childDepartments.forEach(Department::printDepartmentName);
}
public void addDepartment(Department department) {
childDepartments.add(department);
}
public void removeDepartment(Department department) {
childDepartments.remove(department);
}
}
Decorator
Erlaubt es neues Verhalten zu Objeken hinzuzufügen.
public interface ChristmasTree {
String decorate();
}
public class ChristmasTreeImpl implements ChristmasTree {
@Override
public String decorate() {
return "Christmas tree";
}
}
public abstract class TreeDecorator implements ChristmasTree {
private ChristmasTree tree;
// standard constructors
@Override
public String decorate() {
return tree.decorate();
}
}
public class BubbleLights extends TreeDecorator {
public BubbleLights(ChristmasTree tree) {
super(tree);
}
public String decorate() {
return super.decorate() + decorateWithBubbleLights();
}
private String decorateWithBubbleLights() {
return " with Bubble Lights";
}
}
Facade
Bietet ein vereinfachtes Interface für eine Bibliothek, Framework oder Set an komplexen Klassen.
public interface Shape {
void draw();
}
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Rectangle::draw()");
}
}
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Square::draw()");
}
}
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Circle::draw()");
}
}
// FACADE
public class ShapeMaker {
private Shape circle;
private Shape rectangle;
private Shape square;
public ShapeMaker() {
circle = new Circle();
rectangle = new Rectangle();
square = new Square();
}
public void drawCircle(){
circle.draw();
}
public void drawRectangle(){
rectangle.draw();
}
public void drawSquare(){
square.draw();
}
}
Flyweight
Erlaubt es eine grössere Anzahl an Objekten in die gleiche Grösse an Arbeitsspeicher zu packen. Es werden gemeinsame Daten in einer gemeinsamen Tabelle gespeichert.
public class Tree {
private int x;
private int y;
private TreeType type;
public Tree(int x, int y, TreeType type) {
this.x = x;
this.y = y;
this.type = type;
}
public void draw(Graphics g) {
type.draw(g, x, y);
}
}
public class TreeType {
private String name;
private Color color;
private String otherTreeData;
public TreeType(String name, Color color, String otherTreeData) {
this.name = name;
this.color = color;
this.otherTreeData = otherTreeData;
}
public void draw(Graphics g, int x, int y) {
g.setColor(Color.BLACK);
g.fillRect(x - 1, y, 3, 5);
g.setColor(color);
g.fillOval(x - 5, y - 10, 10, 10);
}
}
public class TreeFactory {
static Map<String, TreeType> treeTypes = new HashMap<>();
public static TreeType getTreeType(String name, Color color, String otherTreeData) {
TreeType result = treeTypes.get(name);
if (result == null) {
result = new TreeType(name, color, otherTreeData);
treeTypes.put(name, result);
}
return result;
}
}
public class Forest {
private List<Tree> trees = new ArrayList<>();
public void plantTree(int x, int y, String name, Color color, String otherTreeData) {
TreeType type = TreeFactory.getTreeType(name, color, otherTreeData);
Tree tree = new Tree(x, y, type);
trees.add(tree);
}
@Override
public void paint(Graphics graphics) {
for (Tree tree : trees) {
tree.draw(graphics);
}
}
}
Proxy
Übertragt die Steuerung eines Objektes in eine vorgelagertes Stellvertreterobjekt. Das Proxy dient als Schnittstelle zu seinem Subjekt.
public interface ExpensiveObject {
void process();
}
public class ExpensiveObjectImpl implements ExpensiveObject {
public ExpensiveObjectImpl() {
heavyInitialConfiguration();
}
@Override
public void process() {
LOG.info("processing complete.");
}
private void heavyInitialConfiguration() {
LOG.info("Loading initial configuration...");
}
}
public class ExpensiveObjectProxy implements ExpensiveObject {
private static ExpensiveObject object;
@Override
public void process() {
if (object == null) {
object = new ExpensiveObjectImpl();
}
object.process();
}
}
public static void main(String[] args) {
ExpensiveObject object = new ExpensiveObjectProxy();
object.process();
object.process();
}
Proxy Type | Beschreibung | Vorteile | Nachteile |
---|---|---|---|
Virtual Proxy | Objekt wird erst geladen, wenn benötigt (Lazy loading) | Spart Arbeitsspeicher | |
Remot Proxy | Originales Objekt ist nicht im aktuellen Speicher präsent | ||
Protection Proxy | Erlaubt es eine zusätzliche Sicherheitsschicht einem Objekt hinzuzufügen | Erlaubt Zugriffsrechte |
Behaviroal Patterns
Chain of Responsibility
Anfragen werden entlang einer Kette weitergeleitet.
public abstract class AbstractLogger {
public static int INFO = 1;
public static int DEBUG = 2;
public static int ERROR = 3;
protected int level;
//next element in chain or responsibility
protected AbstractLogger nextLogger;
public void setNextLogger(AbstractLogger nextLogger){
this.nextLogger = nextLogger;
}
public void logMessage(int level, String message){
if(this.level <= level){
write(message);
}
if(nextLogger !=null){
nextLogger.logMessage(level, message);
}
}
abstract protected void write(String message);
}
public class ConsoleLogger extends AbstractLogger {
public ConsoleLogger(int level){
this.level = level;
}
@Override
protected void write(String message) {
System.out.println("Standard Console::Logger: " + message);
}
}
public class ErrorLogger extends AbstractLogger {
public ErrorLogger(int level){
this.level = level;
}
@Override
protected void write(String message) {
System.out.println("Error Console::Logger: " + message);
}
}
public class FileLogger extends AbstractLogger {
public FileLogger(int level){
this.level = level;
}
@Override
protected void write(String message) {
System.out.println("File::Logger: " + message);
}
}
// DEMO
public class ChainPatternDemo {
private static AbstractLogger getChainOfLoggers(){
AbstractLogger errorLogger = new ErrorLogger(AbstractLogger.ERROR);
AbstractLogger fileLogger = new FileLogger(AbstractLogger.DEBUG);
AbstractLogger consoleLogger = new ConsoleLogger(AbstractLogger.INFO);
errorLogger.setNextLogger(fileLogger);
fileLogger.setNextLogger(consoleLogger);
return errorLogger;
}
public static void main(String[] args) {
AbstractLogger loggerChain = getChainOfLoggers();
loggerChain.logMessage(AbstractLogger.INFO,
"This is an information.");
loggerChain.logMessage(AbstractLogger.DEBUG,
"This is an debug level information.");
loggerChain.logMessage(AbstractLogger.ERROR,
"This is an error information.");
}
}
Command
Daten die zum Ausführen einer Aktion benötigt werden, werden in einer eigenen Klasse gespeichert / ausgeführt.
Diese Aktionen werden werden von einem Empfänger erhalten und ausgeführt.
@FunctionalInterface
public interface TextFileOperation {
String execute();
}
public class OpenTextFileOperation implements TextFileOperation {
private TextFile textFile;
// constructors
@Override
public String execute() {
return textFile.open();
}
}
public class SaveTextFileOperation implements TextFileOperation {
// same field and constructor as above
@Override
public String execute() {
return textFile.save();
}
}
// RECEIVER
public class TextFile {
private String name;
// constructor
public String open() {
return "Opening file " + name;
}
public String save() {
return "Saving file " + name;
}
// additional text file methods (editing, writing, copying, pasting)
}
//SENDER
public class TextFileOperationExecutor {
private final List<TextFileOperation> textFileOperations
= new ArrayList<>();
public String executeOperation(TextFileOperation textFileOperation) {
textFileOperations.add(textFileOperation);
return textFileOperation.execute();
}
}
// VERWENDUNG
public static void main(String[] args) {
TextFileOperationExecutor textFileOperationExecutor
= new TextFileOperationExecutor();
textFileOperationExecutor.executeOperation(
new OpenTextFileOperation(new TextFile("file1.txt"))));
textFileOperationExecutor.executeOperation(
new SaveTextFileOperation(new TextFile("file2.txt"))));
}
Interpreter
Definiert eine Repräsentation für die Grammatik einer Sprache und die Möglichkeit, Sätze dieser Sprache zu interpretieren.
class Select implements Expression {
private String column;
private From from;
// constructor
@Override
public List<String> interpret(Context ctx) {
ctx.setColumn(column);
return from.interpret(ctx);
}
}
class From implements Expression {
private String table;
private Where where;
// constructors
@Override
public List<String> interpret(Context ctx) {
ctx.setTable(table);
if (where == null) {
return ctx.search();
}
return where.interpret(ctx);
}
}
class Where implements Expression {
private Predicate<String> filter;
// constructor
@Override
public List<String> interpret(Context ctx) {
ctx.setFilter(filter);
return ctx.search();
}
}
class Context {
private static Map<String, List<Row>> tables = new HashMap<>();
static {
List<Row> list = new ArrayList<>();
list.add(new Row("John", "Doe"));
list.add(new Row("Jan", "Kowalski"));
list.add(new Row("Dominic", "Doom"));
tables.put("people", list);
}
private String table;
private String column;
private Predicate<String> whereFilter;
// ...
List<String> search() {
List<String> result = tables.entrySet()
.stream()
.filter(entry -> entry.getKey().equalsIgnoreCase(table))
.flatMap(entry -> Stream.of(entry.getValue()))
.flatMap(Collection::stream)
.map(Row::toString)
.flatMap(columnMapper)
.filter(whereFilter)
.collect(Collectors.toList());
clear();
return result;
}
}
Iterator
Erlaubt es Datenstrukturen jeglicher Art zu durchlaufen.
public interface Iterator {
public boolean hasNext();
public Object next();
}
public interface Container {
public Iterator getIterator();
}
public class NameRepository implements Container {
public String names[] = {"Robert" , "John" ,"Julie" , "Lora"};
@Override
public Iterator getIterator() {
return new NameIterator();
}
private class NameIterator implements Iterator {
int index;
@Override
public boolean hasNext() {
if(index < names.length){
return true;
}
return false;
}
@Override
public Object next() {
if(this.hasNext()){
return names[index++];
}
return null;
}
}
}
public class IteratorPatternDemo {
public static void main(String[] args) {
NameRepository namesRepository = new NameRepository();
for(Iterator iter = namesRepository.getIterator(); iter.hasNext();){
String name = (String)iter.next();
System.out.println("Name : " + name);
}
}
}
Mediator
Wird benötigt, um einen "Kabelsalat" an Dependencies durch einen zentralen Zugang zu steuern.
public class Button {
private Fan fan;
// constructor, getters and setters
public void press(){
if(fan.isOn()){
fan.turnOff();
} else {
fan.turnOn();
}
}
}
public class Fan {
private Button button;
private PowerSupplier powerSupplier;
private boolean isOn = false;
// constructor, getters and setters
public void turnOn() {
powerSupplier.turnOn();
isOn = true;
}
public void turnOff() {
isOn = false;
powerSupplier.turnOff();
}
}
public class PowerSupplier {
public void turnOn() {
// implementation
}
public void turnOff() {
// implementation
}
}
Umwandeln in
public class Button {
private Mediator mediator;
// constructor, getters and setters
public void press() {
mediator.press();
}
}
public class Fan {
private Mediator mediator;
private boolean isOn = false;
// constructor, getters and setters
public void turnOn() {
mediator.start();
isOn = true;
}
public void turnOff() {
isOn = false;
mediator.stop();
}
}
public class Mediator {
private Button button;
private Fan fan;
private PowerSupplier powerSupplier;
// constructor, getters and setters
public void press() {
if (fan.isOn()) {
fan.turnOff();
} else {
fan.turnOn();
}
}
public void start() {
powerSupplier.turnOn();
}
public void stop() {
powerSupplier.turnOff();
}
}
Memento
Erlaubt es Zustände zu speichern und wiederherzustellen.
public class Memento {
private String state;
public Memento(String state){
this.state = state;
}
public String getState(){
return state;
}
}
public class Originator {
private String state;
public void setState(String state){
this.state = state;
}
public String getState(){
return state;
}
public Memento saveStateToMemento(){
return new Memento(state);
}
public void getStateFromMemento(Memento memento){
state = memento.getState();
}
}
public class CareTaker {
private List<Memento> mementoList = new ArrayList<Memento>();
public void add(Memento state){
mementoList.add(state);
}
public Memento get(int index){
return mementoList.get(index);
}
}
public class MementoPatternDemo {
public static void main(String[] args) {
Originator originator = new Originator();
CareTaker careTaker = new CareTaker();
originator.setState("State #1");
originator.setState("State #2");
careTaker.add(originator.saveStateToMemento());
originator.setState("State #3");
careTaker.add(originator.saveStateToMemento());
originator.setState("State #4");
System.out.println("Current State: " + originator.getState());
originator.getStateFromMemento(careTaker.get(0));
System.out.println("First saved State: " + originator.getState());
originator.getStateFromMemento(careTaker.get(1));
System.out.println("Second saved State: " + originator.getState());
}
}
### Observer
Definiert ein Mechanismus um mehrere Objekte zu informieren, wenn sich ein Objekt ändert.
public class Subject {
private List<Observer> observers = new ArrayList<Observer>();
private int state;
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
notifyAllObservers();
}
public void attach(Observer observer){
observers.add(observer);
}
public void notifyAllObservers(){
for (Observer observer : observers) {
observer.update();
}
}
}
public abstract class Observer {
protected Subject subject;
public abstract void update();
}
public class BinaryObserver extends Observer{
public BinaryObserver(Subject subject){
this.subject = subject;
this.subject.attach(this);
}
@Override
public void update() {
System.out.println( "Binary String: " + Integer.toBinaryString( subject.getState() ) );
}
}
public class ObserverPatternDemo {
public static void main(String[] args) {
Subject subject = new Subject();
new BinaryObserver(subject);
System.out.println("First state change: 15");
subject.setState(15);
System.out.println("Second state change: 10");
subject.setState(10);
}
}
State
Ein Objekt ändert sein Verhalten bestimmend nach seinen internen Zuständen.
public class Package {
private PackageState state = new OrderedState();
// getter, setter
public void previousState() {
state.prev(this);
}
public void nextState() {
state.next(this);
}
public void printStatus() {
state.printStatus();
}
}
public interface PackageState {
void next(Package pkg);
void prev(Package pkg);
void printStatus();
}
public class OrderedState implements PackageState {
@Override
public void next(Package pkg) {
pkg.setState(new DeliveredState());
}
@Override
public void prev(Package pkg) {
System.out.println("The package is in its root state.");
}
@Override
public void printStatus() {
System.out.println("Package ordered, not delivered to the office yet.");
}
}
public class DeliveredState implements PackageState {
@Override
public void next(Package pkg) {
pkg.setState(new ReceivedState());
}
@Override
public void prev(Package pkg) {
pkg.setState(new OrderedState());
}
@Override
public void printStatus() {
System.out.println("Package delivered to post office, not received yet.");
}
}
public class ReceivedState implements PackageState {
@Override
public void next(Package pkg) {
System.out.println("This package is already received by a client.");
}
@Override
public void prev(Package pkg) {
pkg.setState(new DeliveredState());
}
}
Strategy
Mehrere Algorithmen werden in separaten Klassen implementiert. Je nach Anwendung, kann zwischen diesen gewechselt werden.
public interface Strategy {
public int doOperation(int num1, int num2);
}
public class OperationAdd implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 + num2;
}
}
public class OperationSubstract implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 - num2;
}
}
public class OperationMultiply implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 * num2;
}
}
public class Context {
private Strategy strategy;
public Context(Strategy strategy){
this.strategy = strategy;
}
public int executeStrategy(int num1, int num2){
return strategy.doOperation(num1, num2);
}
}
public class StrategyPatternDemo {
public static void main(String[] args) {
Context context = new Context(new OperationAdd());
System.out.println("10 + 5 = " + context.executeStrategy(10, 5));
context = new Context(new OperationSubstract());
System.out.println("10 - 5 = " + context.executeStrategy(10, 5));
context = new Context(new OperationMultiply());
System.out.println("10 * 5 = " + context.executeStrategy(10, 5));
}
}
Template Method
Das Skelet von Algorithmen wird in der Superklasse definiert. Subklassen implementieren die offen gelegten Methoden der Superklasse.
public abstract class Game {
abstract void initialize();
abstract void startPlay();
abstract void endPlay();
//template method
public final void play(){
//initialize the game
initialize();
//start game
startPlay();
//end game
endPlay();
}
}
public class Cricket extends Game {
@Override
void endPlay() {
System.out.println("Cricket Game Finished!");
}
@Override
void initialize() {
System.out.println("Cricket Game Initialized! Start playing.");
}
@Override
void startPlay() {
System.out.println("Cricket Game Started. Enjoy the game!");
}
}
public class Football extends Game {
@Override
void endPlay() {
System.out.println("Football Game Finished!");
}
@Override
void initialize() {
System.out.println("Football Game Initialized! Start playing.");
}
@Override
void startPlay() {
System.out.println("Football Game Started. Enjoy the game!");
}
}
public class TemplatePatternDemo {
public static void main(String[] args) {
Game game = new Cricket();
game.play();
System.out.println();
game = new Football();
game.play();
}
}
Visitor
Algorithmen werden vom Objekt getrennt, auf dem sie operieren.
public class Document extends Element {
List<Element> elements = new ArrayList<>();
// ...
@Override
public void accept(Visitor v) {
for (Element e : this.elements) {
e.accept(v);
}
}
}
public class JsonElement extends Element {
// ...
public void accept(Visitor v) {
v.visit(this);
}
}
public class ElementVisitor implements Visitor {
@Override
public void visit(XmlElement xe) {
System.out.println(
"processing an XML element with uuid: " + xe.uuid);
}
@Override
public void visit(JsonElement je) {
System.out.println(
"processing a JSON element with uuid: " + je.uuid);
}
}